1 using UnityEngine;
2 using
System.Collections;
3
4 public
class ActionScaleTo : TemporalAction {
5
6     
private float startX, startY;
7     
private float endX, endY;
8
9     
public ActionScaleTo() { }
10     
public ActionScaleTo(float scaleX, float scaleY, float duration)
11     {
12         SetScaleTo(scaleX, scaleY);
13         SetDuration(duration);
14     }
15     
public ActionScaleTo(float scaleX, float scaleY, float duration, Interpolation interpolation)
16     {
17         SetScaleTo(scaleX, scaleY);
18         SetDuration(duration);
19         SetInterpolation(interpolation);
20     }
21
22     
protected override void begin()
23     {
24         Vector3 scale = actor.gameObject.transform.localScale;
25         startX = scale.x;
26         startY = scale.y;
27     }
28
29     
protected override void end()
30     {
31         
32     }
33
34     
protected override void UpdateAction(float percent)
35     {
36         
//actor.gameObject.transform.localScale.Set(startX + (endX - startX) * percent, startY + (endY - startY) * percent, actor.gameObject.transform.localScale.z);
37         actor.gameObject.transform.localScale =
new Vector3(startX + (endX - startX) * percent, startY + (endY - startY) * percent, actor.gameObject.transform.localScale.z);
38     }
39
40     
public void SetScaleTo(float scaleX, float scaleY)
41     {
42         endX = scaleX;
43         endY = scaleY;
44     }
45 }


actor.gameObject.transform.localScale.Set(startX + (endX - startX) * percent, startY + (endY - startY) * percent, actor.gameObject.transform.localScale.z);




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